templates Components can be dragged and dropped into the environment and their properties modified accordingly or attached to a script There are pre-built assets for navigation - e.g First Person Controller - gives ready built functionality for mouse and keyboard navigation Includes assets for collision detection, physics, special effects, and soundĥ Unity 3D Concepts Assets - building blocks of all Unity projects - graphics (textures), models, sound files. worlds, environments and games Supports deployment for Windows, Mac, Web (client required), iPhone, Android, Blackberry, Xbox, Playstation, Nintendo Wii Native Artwork support for Maya and other applications such as Photoshop Supports character animation imported within model files Scripting languages in JavaScript, Boo and C Sharp Version for this module is 4.1.5Ĥ Unity 3D Overview Development based on the concept of components (Assets) Assets may be group together to create pre-fabricated components (Prefabs) i.e. 1 Web Games Programming An Introduction to Unity 3DĢ Agenda Unity 3D Overview Getting Started Example Projectsģ Unity 3D Overview Software application to develop 3D interactive scenarios e.g.
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